![]() Of note to viewers who haven't played the game, planning is very big here. My time drastically imrpoved each time I restarted, though. It took more than a month to make - I ended up restarting the run a few times, mostly due to inexperience with speed running in general. Deus Ex has been a longtime favourite of mine, and I came back to make this run after a year or so of not playing it. Well, this is my first speed run, and one of a game I've always wanted to try it on. Note that SDA's standard timing method is used instead of the game's timer as it doesn't display at the end. Available in 320x240 and 640x480 versions. Speed run of Deus Ex on Realistic difficulty in 44 segments, completed on December 12 2004.
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