![]() When functional behavior depends on execution speed differences between two threads, it is called a race condition. ![]() When dealing with rendering things, you have to carefully consider every memory read and write to ensure not only thread safety, but also determinism in behavior. In Unreal Engine 4 (UE4), the entire renderer operates in its own thread that is a frame or two behind the game thread. Updating state vs Traversing the scene for rendering
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